glGetShaderiv

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. void glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
  2. void glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
    version(!WebAssembly)
    extern (C)
    void
    glGetShaderiv

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